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Messages - TheCloudyEye

#1
 "Ok" or "meh" would be a compliment. This game is nothing like a Mega Man game. And that final boss is the worst designed boss I've ever seen in years. It's so damn easy that I did not take a single hit the first time I managed to beat it. Felt more like a chore than a challenge.
#2
 Been exactly one week already and ain't no sight of this colossal f&#@ up getting resolved anytime soon. In fact, I predict even more f%$@ up to come in the future. I mean, just look at this:

http://www.mightyno9.com/en/node/4680?page=1#comment-116242

That poor chap got sent another two keys for the base game instead of the stuff he's missing. And that's on top of the two keys he's already gotten.
#3
 I can't help but completely agree with those review scores. The game feels like a complete mess. Control feels sluggish. Level designs are uninspiring. Boss fights feel less like a challenge and more like a chore. Performance is horrendous. And the art direction, well, enough have been said about it. Overall, this game feels mediocre at best and a complete disappointment at worst.

The worst part is I just saw a video of the Bloodstained E3 demo and I instantly regret not backing it. How the hell can IGA do everything so right when Inafune screw up everything he touches?

One more thing. Share this around if you can. These poor backers deserve some justice:
https://www.reddit.com/r/MightyNo9/comments...ve_their_codes/
#4
 Considering the crap that happened with Shaq Fu 2, I wouldn't be surprised if those 10k backers are Inafune's employees/partners/friends and the money came out of Inafune's own pocket. Afterall, we know for sure that some of the mighty numbers are reserved for certain people. Whether those people are actually on the backer list is another story.
#5
 We got a new release date. Let's see if this one stay.

EDIT: The official forum is glitching out due to what looks like heavy traffic.
#6
 4 million to fix online bugs and 800k to port the game to FUZE's console.
#7
 
Quote from: "icannotdomyjob"something something illuminati confirmed
k.
#8
 10 bucks say Inafune will launch another KS before MN9 is released.
#9
 Well this is rather...interesting, to say the least:
http://www.neoseeker.com/news/27935-mighty...nsole-in-china/

Source for the article came from this blog post:
https://zhugeex.com/2016/04/fuze-to-launch-...osoft-in-china/

And source for that blog post apparently came from FUZE's official website:
http://www.fuzegame.tv/gamedetail.php?gameid=2
It's all in Chinese, so I cannot confirm the accuracy of the blog post, but it seems legit (btw, don't bother with the English version of that site, it's just a barren wasteland with some artworks mocking other console).

I'll let y'all come to your own conclusion. Personally, I don't like the smell of this. Not one bit.
#10
 Found something rather...interesting that I would like to share. Thanks to Mighty No. 42271 for the heads up:

http://www.usgamer.net/articles/the-whys-a...-of-mighty-no-9

Pretty old article so I think some people might've already seen it, but there's this one part that stands out from the rest:

"USG: I think a lot of people were actually surprised to hear that there was even a multiplayer component to the game, because they were really just thinking about Mighty No. 9 as a single-player game. Was there any consideration given to separating the multiplayer out and publishing the campaign on time, and then rolling out the online component as DLC? Kind of like Metal Gear Solid V, which debuted as a campaign and had Metal Gear Online launch a month later...  

Inafune: When the first possibility of the delay came up, there was definitely that consideration of [launching] with single-player only, and then patching in the multiplayer later on. We actually brought this up to Deep Silver, the publisher, and from their point of view, a business side point of view, this way of marketing the game is not going to end up well, business-wise.  

[Inafune's translator added the following information: When you release a game with single-player content only, you can only label that game as a single-player game when you do the certification to the first-party, the platform holders. So you cannot write "single-player/multiplayer" on the box or any other way to promote it, so it's only a single-player game. When that happens, the price will drop—we cannot price the game as a the single-player and multiplayer game, we can only price it as a single-player game.]  

So from that standpoint, Deep Silver's decision was to wait and get everything else together, everything that we've promised to backers and to the fans, and to start the sales from that point. That's the result of teaming up with a publisher to make the project bigger. If we were still just an independent developer and self-publishing this game, that option would definitely have been something we would have considered when we were struggling [with the bugs]."

And some people said getting a publisher on board wasn't a colossal mistake.

Feel free to share this anywhere you want.
#11
 Barely breathing as always. The Kickstarter comment, on the other hand...
#12
 The game might be delayed, but Comcept has never failed to provide us with some kind of entertainment. Popcorn?
#14
General Mighty no. 9 Discussions / Official Update Thread
November 02, 2015, 02:32:54 PM
 Strange. How come no one mentioned that new MN9 official website yet...

Quote from: "Comcept"Official Site: mightyno9.com
Community Site: www.mightyno9.com

...Oh right. No wonder nobody was able to find it.
#15
 Well, turns out I still care enough to watch the whole thing. Glad to see you made Dina nothing more than a footnote, she was never the real issue to begin with.

Interesting to know about what happened with Shaq Fu 2, the whole thing seems really messed up. I don't think MN9 is on the same level of bullshit as Shaq Fu, but there's definite some similarity there.