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#1
 After playing and finishing the main game (what a crappy final boss), it really does feel like a poor man's Mega Man game.  It wouldn't say it's a "terrible" game, but it's definitely very disappointing.  Considering the names behind the game and how making a decent platformer isn't exactly that hard, "ok" or "meh" just doesn't cut it.
#2
 I honestly can't wait for the game to get released and put this whole mess behind us.

I'm hoping that most critics and users will finally see how mediocre the game truly is and possibly stop Inafune's dream of it becoming a franchise.  But seeing how many people have been saying the game's look s perfectly fine, I think people's standards and expectations for this game are far too low for it to bomb.
#3
 
Quote from: "TheCloudyEye"Considering the crap that happened with Shaq Fu 2, I wouldn't be surprised if those 10k backers are Inafune's employees/partners/friends and the money came out of Inafune's own pocket. Afterall, we know for sure that some of the mighty numbers are reserved for certain people. Whether those people are actually on the backer list is another story.
Very good point.  Can't believe it didn't cross my mind.
#4
 Since it does say "dinner and drinks", my guess would be a cheap izakaya....But then again, we were also promised forum access and backer-only participation events and we all know how amazing those were!  So yeah, maybe "dinner and drinks" actually means a teriyaki burger and small coke.
#5
 Hmm I wonder as well.  Though I'm pretty sure this was meant to be more of a private affair, so unless the backer actually shares what happens I really doubt we'll hear anything about it.

And given the amount you had to pay for the reward, I'm sure the person is a Inafune butt kisser anyway and probably congratulated him on making an "awesome" game.  :rolleyes:  
#6
 Man, I wonder how crazy the official forums are like now?....Unless it's still pretty much dead, just like with almost everything related to Mighty No 9.
#7
Forum Games Corner / Count to 1 Million
December 03, 2015, 04:48:46 AM
 209
Let's see if we can get to 1 million before the game comes out!
#8
 Finally got around to watching the video and it got me interested.  Really looking forward to your next one!

Also agree that what happened with Shaq Fu 2 didn't happen the exact same way with Mighty No 9.  Although getting Deep Silver involved and having them eventually paying for Voice Acting and Ray DLC is somewhat similar and getting FUZE to help fund Red Ash near the end of the campaign is pretty gosh darn close.
#9
 
Quote from: "verifiaman"
There's a bit of a problem with what you said right there: it's trying to be its own thing.


Yet it keeps borrowing from mega man. in particular a lot of the level design choices wouldn't feel out of place in the first two mega man games, probably the most hallway of them all. Now i think mn9 is better than mega man 1 or 2, but knowing what Inticreates had done with the Zero series, and Mega Man 9 and 10, I expected them not to act like this is their first time expirmenting with this concept.  It's solid, and i can tell that from teh youtube videos that the levels do make use of the dash a fair bit. But the level design feels too much like the classic series to a worrying degree. and it seems to be banking a lot of its difficulty on the scoring system, when the level design should work in tandem with that.

And then there's the sound creator profiles showing off Mic, Avi and Brandish. The way they presented that gives the impression of an uneven experience, like one part of the game will focus on the score attack and the other more platforming with little score attack.

And lastly I don't think he's trying to appeal to the fanbase anymore. With the way this game is written and how the trailer for the animated series is presented, it seems like they're aiming for a new child audience, and as much as it sucks so far, showing off the writing would be a good hook to get the kiddies in.

MN9 better than Megaman 2?  Hmmm, not sure if I would agree with that (or most of the fans out there for that matter).  Sure it's a little rough around the edges, but it's still a solid game overall.  And my goodness the soundtrack!  From what I've heard so far MN9's soundtrack doesn't even come close to the same level of quality of any of the Megaman games, let alone Megaman 2.

Totally agree with your thoughts on the level depending on the scoring system to make up for the lazy designs and abundance of empty spaces.   Or perhaps it was done on purpose for dash heavy speedruns?  Not sure why they couldn't do it like the Zero series, where the levels were plenty challenging on their own and getting a high passing grade for them was something extra to work on later on.

I'm sure I've said it somewhere, but the introduction of the animated series and its tone made it pretty obvious that they weren't focusing on the current fanbase anymore.  The cheesy script and voice acting simply solidifies that notion.  And there's nothing wrong with making a platformer and possible franchise targeted to a younger demographic, but when you have 60,000+ backers who I'm assuming most of them have grown up playing Megaman games, it's an odd and somewhat insulting decision.
#10
 
Quote from: "TechnoWolf"
I'm not even trying to compare it to Megaman, actually. Not because I think Megaman is such an high achievement into platformer games that nothing can compare to it, but because this has been implied to us since the beta first came out that this game was not trying to be a megaman clone (even if it tried to sell his kickstarter as one).

Sooooo it's a nice platformer like Shovel Knight & Freedom Planet. I hate the artstyle but this isn't taking me off the game (I didn't even like the Disney like artstyle of the classic megaman games, so...)

It might have been implied that they wanted to make an entirely new and unique IP, but they didn't succeed in doing so.  So much of the game resembles a typical Mega Man game that one can't help and smell the "spiritual successor" reeking from the game!

However  that's not a BAD thing either.  Mega Man was a solid 2D platformer with tight controls, interesting characters/enemies, fun level designs, great music and amazing graphics.  The series and it's mechanics aren't perfect though with definite room for improvement, and Megaman X even showed us that.

So with MN9 we can see that they tried to do something new by using Mega Man as their foundation, but personally I found that they couldn't even get the basics down.  Though they tried to decorate the levels up, the levels are pretty boring and empty.  Controls don't feel as tight and even random at times.  And the music just doesn't have the wow factor as previous works....and of course the art direction is just terrible, but mentioning that is like beating up a dead and decaying horse.

But with all that said, the game is just average.  I'm sure anyone that into 2D platformers will enjoy this game, but I don't see becoming a huge hit.
#11
 
Quote from: "TechnoWolf"Weeeeell, just tested the demo.

It's cool, I can dig that. I'm even having fun with the dash system and stuff.

So yeah. Not bad, I like it.

Glad you enjoyed it.  To me, even with the added dash mechanics that it feels far too mediocre to even compare to the average Megaman game.  Again, not "terrible" but it's very meh.

Quote from: "TheCloudyEye"
What are you talking about? 4chan obviously love the game. See how they can't stop talking about it. That's pure love and dedication right there! /s

*ahem* Anyway, I hate to sound like a broken record here, but really, what do you expect? It's been two whole years since the KS ended. It's not just a problem with MN9, but all KS project in general suffer from deflated hype overtime. On top of that, there's the drama. Those of us who have been following this thing since the first day, we are tired of all the drama that came out of this project. Watching them was fun for a while, but now between the delay and the lack of communication, it's so retarded that's it's not even funny anymore. Even those who don't follow this project closely are also worn out from the wait coupled with the drama. It's hard for supporter of MN9 to get out of their holes when they're met with drama everywhere they go, and for the detractors, even the drama can only hold their attention for a minute or so 'cause it's beyond ridiculous at this point. In short, everyone on both side are tired with all the bull$#!% surrounding this project and they just stopped caring.

Maybe the hype will come back when the game is finally released (or delayed again) on February 9 next year, but I highly doubt it.

Basically yeah, pretty much this.  Supporters are just tired of defending this game, and detractors are tired of pointing out all the flaws.  Plus a lot of us are simply not getting the same hype from 2 years ago after seeing the final product, so there's even less incentive to talk about the game.
#12
General Mighty no. 9 Discussions / Art Decay?
September 28, 2015, 07:25:48 PM
 Thank you kind sir for the interesting read!
#13
General Mighty no. 9 Discussions / Official Update Thread
September 28, 2015, 05:05:07 PM
 My thoughts on the game demo:

Though they mentioned that they added an "extra layer of polish has been added to the graphics", I didn't see any graphical improvements to the game

You would also think that with all the crap they've been trying to fit in the background for some of the stages that they would've done something a little more for the stage select/base area.  Just a huge screen with random images, how very lazy

Speaking of stage select, personally not a fan of the menu for it.  What happened to the classic 3x3 selection layout?

Controls felt just as odd as they did in the beta.  Beck has a "floaty" feel to his movements but walks and jumps as if he weighs a ton

Dashing distances seem random and inconsistent at times where one minute you dash too far that you end up over a pit, and the next time you don't go far enough and get crushed by something in the process.  I've died several times trying to duck dash under those large saw blades in Dynatron's stage

Grabbing on the ledges is still a pain.  It often doesn't work when you want it to and disrupts your movement when you don't.

I don't understand why they added that "stumble" animation when Beck lands a jump a certain way.  It adds nothing to the game and is simply annoying

The voice acting and cut scenes, personally found them COMPLETELY unnecessary.  To this day I still don't understand how some backers were putting so much emphasis on the story for a game like this.  I would also complain how uninteresting they are and how they ruin the flow of the game, but thankfully they were smart enough to allow you to skip them

However using "dubtitles" when playing the Japanese audio is just down right lazy

Music so far has been disappointing as well.  Not terrible, but nothing catchy or memorable.  Even the opening/title theme is over staying its welcome since they use it for every boss encounter

And I think that last comment sums up my thought of the game ever since I played the beta version.  I'm sure anyone can get a few hours of entertainment from this game, but it's pretty standard stuff and forgettable.  I know people are going around saying the game is "terrible" (myself included) but that's because of how mediocre this game is when it had so much potential.
#14
General Mighty no. 9 Discussions / Art Decay?
September 28, 2015, 04:36:30 PM
 Drama you say?  Do go on!

And thanks for the info and comparison shots of the game.  I really need to go back and play the demo and see how I could miss the blue tint they put over that stage.  Maybe I was being distracted by its mediocrity.
#15
General Mighty no. 9 Discussions / Official Update Thread
September 18, 2015, 07:32:03 PM
 
Quote from: "TheCloudyEye"I think I have a theory for the current delay:
Because games normally cannot be removed from user's Steam library, this means that whoever have MN9 in their account will still have it after the game is officially released. On top of that, they will also be getting another copy on the platform of their choice, effectively earning them at least two copy of the game. This means whoever pick Steam as their platform of choice is screwed, since they already have it in their library. Comcept probably realized that with this trial version, they are essentially providing a free Steam copy of MN9 to every backers except for those who already choose to get their copy on Steam. Quite a conundrum they've gotten themselves into.

I think you hit the nail on the head with this one. Given the fact that some people managed to get access to the demo already and how they're trying to find other means for us to get the game DRM-free, I think the issue is with people possibly being able to get access to the full game via the demo if it was through Steam.

Plus "We've also been listening to your feedback about preferring to have a demo that is not time-limited."? First, I've  barely heard any complaints regarding the time limit restriction on the demo. And secondly, "listening to feedback"? Given the fact they ONCE AGAIN dropped the ball with communicating with backers, so soon after the whole Red Ash incident, I call big steaming pile of bull on that.