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Official Update Thread

Started by Weejus, February 22, 2014, 04:06:43 PM

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56008

 My thoughts on the game demo:

Though they mentioned that they added an "extra layer of polish has been added to the graphics", I didn't see any graphical improvements to the game

You would also think that with all the crap they've been trying to fit in the background for some of the stages that they would've done something a little more for the stage select/base area.  Just a huge screen with random images, how very lazy

Speaking of stage select, personally not a fan of the menu for it.  What happened to the classic 3x3 selection layout?

Controls felt just as odd as they did in the beta.  Beck has a "floaty" feel to his movements but walks and jumps as if he weighs a ton

Dashing distances seem random and inconsistent at times where one minute you dash too far that you end up over a pit, and the next time you don't go far enough and get crushed by something in the process.  I've died several times trying to duck dash under those large saw blades in Dynatron's stage

Grabbing on the ledges is still a pain.  It often doesn't work when you want it to and disrupts your movement when you don't.

I don't understand why they added that "stumble" animation when Beck lands a jump a certain way.  It adds nothing to the game and is simply annoying

The voice acting and cut scenes, personally found them COMPLETELY unnecessary.  To this day I still don't understand how some backers were putting so much emphasis on the story for a game like this.  I would also complain how uninteresting they are and how they ruin the flow of the game, but thankfully they were smart enough to allow you to skip them

However using "dubtitles" when playing the Japanese audio is just down right lazy

Music so far has been disappointing as well.  Not terrible, but nothing catchy or memorable.  Even the opening/title theme is over staying its welcome since they use it for every boss encounter

And I think that last comment sums up my thought of the game ever since I played the beta version.  I'm sure anyone can get a few hours of entertainment from this game, but it's pretty standard stuff and forgettable.  I know people are going around saying the game is "terrible" (myself included) but that's because of how mediocre this game is when it had so much potential.

TheCloudyEye

 Just a small heads up to everyone: Mighty Gunvolt has been unlocked on Steam. So if you have it in your library, you can download and play it now.

My first impression: Save for a few minor issues, such as the lack of a pause menu (do correct me if I'm wrong, as I haven't found anything like that in the game), esc button immediately quit the game and the inability to turn off the control display on the side of the game screen, the game itself plays really well, exactly what you would expect from a retro 8-bit platformer. It's kinda sad to think that I will probably have more fun with Mighty Gunvolt than with MN9.

verifiaman

 Ok I've asked everywhere but I havent found a solid answer. Where are all the supporters or the haters? They seem to diminish every time a new update comes around, no matter how positive or negtive said update is. I don't like what's being shown,(especially the art direction and the level design) but this game has so much potential that I do want it to suceed.

TheCloudyEye

 They're here, they're there, they're everywhere. What are you expecting, another massive #$&%storm like what happened with Dina?

TechnoWolf

 Downloaded it this morning... can't play now... need to go to work.

Tired of picking that pesky phone btw >.>


will give you my thoughts about it when I'm done.

verifiaman

 
Quote from: "TheCloudyEye"They're here, they're there, they're everywhere. What are you expecting, another massive #$&%storm like what happened with Dina?

Yeah but those places you expect them to be. No way am i going through another storm like that Dina junk, but even youtube videos are slow to break past 100 views. From what little I've seen and what you just said, it gives the impression that the Mn9 fans and detractors have gone back to their respective holes, rarely venturing out. Only other place with a lot of activity on this game is 4chan. But it's 4chan and they hate the game, so eh.

TechnoWolf

 Weeeeell, just tested the demo.

It's cool, I can dig that. I'm even having fun with the dash system and stuff.

So yeah. Not bad, I like it.

TheCloudyEye

 
Quote from: "verifiaman"Yeah but those places you expect them to be. No way am i going through another storm like that Dina junk, but even youtube videos are slow to break past 100 views. From what little I've seen and what you just said, it gives the impression that the Mn9 fans and detractors have gone back to their respective holes, rarely venturing out. Only other place with a lot of activity on this game is 4chan. But it's 4chan and they hate the game, so eh.
What are you talking about? 4chan obviously love the game. See how they can't stop talking about it. That's pure love and dedication right there! /s

*ahem* Anyway, I hate to sound like a broken record here, but really, what do you expect? It's been two whole years since the KS ended. It's not just a problem with MN9, but all KS project in general suffer from deflated hype overtime. On top of that, there's the drama. Those of us who have been following this thing since the first day, we are tired of all the drama that came out of this project. Watching them was fun for a while, but now between the delay and the lack of communication, it's so retarded that's it's not even funny anymore. Even those who don't follow this project closely are also worn out from the wait coupled with the drama. It's hard for supporter of MN9 to get out of their holes when they're met with drama everywhere they go, and for the detractors, even the drama can only hold their attention for a minute or so 'cause it's beyond ridiculous at this point. In short, everyone on both side are tired with all the bull$#!% surrounding this project and they just stopped caring.

Maybe the hype will come back when the game is finally released (or delayed again) on February 9 next year, but I highly doubt it.

TechnoWolf

 http://vignette3.wikia.nocookie.net/xenoblade/images/9/92/He's_right_you_know.jpg/revision/latest/scale-to-width-down/640?cb=20150320192210' rel='nofollow' target='_blank'>http://vignette3.wikia.nocookie.net/xenobl...=20150320192210



It'd be nice if the admin could go back here as well... a lot of the elements such as image & videos integration are not here anymore....

56008

 
Quote from: "TechnoWolf"Weeeeell, just tested the demo.

It's cool, I can dig that. I'm even having fun with the dash system and stuff.

So yeah. Not bad, I like it.

Glad you enjoyed it.  To me, even with the added dash mechanics that it feels far too mediocre to even compare to the average Megaman game.  Again, not "terrible" but it's very meh.

Quote from: "TheCloudyEye"
What are you talking about? 4chan obviously love the game. See how they can't stop talking about it. That's pure love and dedication right there! /s

*ahem* Anyway, I hate to sound like a broken record here, but really, what do you expect? It's been two whole years since the KS ended. It's not just a problem with MN9, but all KS project in general suffer from deflated hype overtime. On top of that, there's the drama. Those of us who have been following this thing since the first day, we are tired of all the drama that came out of this project. Watching them was fun for a while, but now between the delay and the lack of communication, it's so retarded that's it's not even funny anymore. Even those who don't follow this project closely are also worn out from the wait coupled with the drama. It's hard for supporter of MN9 to get out of their holes when they're met with drama everywhere they go, and for the detractors, even the drama can only hold their attention for a minute or so 'cause it's beyond ridiculous at this point. In short, everyone on both side are tired with all the bull$#!% surrounding this project and they just stopped caring.

Maybe the hype will come back when the game is finally released (or delayed again) on February 9 next year, but I highly doubt it.

Basically yeah, pretty much this.  Supporters are just tired of defending this game, and detractors are tired of pointing out all the flaws.  Plus a lot of us are simply not getting the same hype from 2 years ago after seeing the final product, so there's even less incentive to talk about the game.

TechnoWolf

 
Quote from: "56008"
Quote from: "TechnoWolf"Weeeeell, just tested the demo.

It's cool, I can dig that. I'm even having fun with the dash system and stuff.

So yeah. Not bad, I like it.

Glad you enjoyed it.  To me, even with the added dash mechanics that it feels far too mediocre to even compare to the average Megaman game.  Again, not "terrible" but it's very meh.



I'm not even trying to compare it to Megaman, actually. Not because I think Megaman is such an high achievement into platformer games that nothing can compare to it, but because this has been implied to us since the beta first came out that this game was not trying to be a megaman clone (even if it tried to sell his kickstarter as one).

Sooooo it's a nice platformer like Shovel Knight & Freedom Planet. I hate the artstyle but this isn't taking me off the game (I didn't even like the Disney like artstyle of the classic megaman games, so...)

56008

 
Quote from: "TechnoWolf"
I'm not even trying to compare it to Megaman, actually. Not because I think Megaman is such an high achievement into platformer games that nothing can compare to it, but because this has been implied to us since the beta first came out that this game was not trying to be a megaman clone (even if it tried to sell his kickstarter as one).

Sooooo it's a nice platformer like Shovel Knight & Freedom Planet. I hate the artstyle but this isn't taking me off the game (I didn't even like the Disney like artstyle of the classic megaman games, so...)

It might have been implied that they wanted to make an entirely new and unique IP, but they didn't succeed in doing so.  So much of the game resembles a typical Mega Man game that one can't help and smell the "spiritual successor" reeking from the game!

However  that's not a BAD thing either.  Mega Man was a solid 2D platformer with tight controls, interesting characters/enemies, fun level designs, great music and amazing graphics.  The series and it's mechanics aren't perfect though with definite room for improvement, and Megaman X even showed us that.

So with MN9 we can see that they tried to do something new by using Mega Man as their foundation, but personally I found that they couldn't even get the basics down.  Though they tried to decorate the levels up, the levels are pretty boring and empty.  Controls don't feel as tight and even random at times.  And the music just doesn't have the wow factor as previous works....and of course the art direction is just terrible, but mentioning that is like beating up a dead and decaying horse.

But with all that said, the game is just average.  I'm sure anyone that into 2D platformers will enjoy this game, but I don't see becoming a huge hit.

TechnoWolf

 Who knows.

It's Inafune so he's probably gonna try to make a sequel or a reboot or a new style to appeal to the integrality of the megaman fanbase.

I think the majority of the MM fanbase, though, has a very variable point of view on what Megaman should be, and since they're all projecting it on Mighty N°9, that won't help Comcept to make their new IP a hit.

Yet, the first Megaman didn't work that much, the 2nd was a much better hit.... maybe there'll be a Mighty N°9-2 that will be a big improvement over everything......?


I know Inafune plans on making a sequel to Azure Striker (which I hope will have more gunplay than just tagging enemies....)

verifiaman

 
Quote from: "TechnoWolf"Who knows.

It's Inafune so he's probably gonna try to make a sequel or a reboot or a new style to appeal to the integrality of the megaman fanbase.

I think the majority of the MM fanbase, though, has a very variable point of view on what Megaman should be, and since they're all projecting it on Mighty N°9, that won't help Comcept to make their new IP a hit.

Yet, the first Megaman didn't work that much, the 2nd was a much better hit.... maybe there'll be a Mighty N°9-2 that will be a big improvement over everything......?


I know Inafune plans on making a sequel to Azure Striker (which I hope will have more gunplay than just tagging enemies....)


There's a bit of a problem with what you said right there: it's trying to be its own thing.


Yet it keeps borrowing from mega man. in particular a lot of the level design choices wouldn't feel out of place in the first two mega man games, probably the most hallway of them all. Now i think mn9 is better than mega man 1 or 2, but knowing what Inticreates had done with the Zero series, and Mega Man 9 and 10, I expected them not to act like this is their first time expirmenting with this concept.  It's solid, and i can tell that from teh youtube videos that the levels do make use of the dash a fair bit. But the level design feels too much like the classic series to a worrying degree. and it seems to be banking a lot of its difficulty on the scoring system, when the level design should work in tandem with that.

And then there's the sound creator profiles showing off Mic, Avi and Brandish. The way they presented that gives the impression of an uneven experience, like one part of the game will focus on the score attack and the other more platforming with little score attack.

And lastly I don't think he's trying to appeal to the fanbase anymore. With the way this game is written and how the trailer for the animated series is presented, it seems like they're aiming for a new child audience, and as much as it sucks so far, showing off the writing would be a good hook to get the kiddies in.

56008

 
Quote from: "verifiaman"
There's a bit of a problem with what you said right there: it's trying to be its own thing.


Yet it keeps borrowing from mega man. in particular a lot of the level design choices wouldn't feel out of place in the first two mega man games, probably the most hallway of them all. Now i think mn9 is better than mega man 1 or 2, but knowing what Inticreates had done with the Zero series, and Mega Man 9 and 10, I expected them not to act like this is their first time expirmenting with this concept.  It's solid, and i can tell that from teh youtube videos that the levels do make use of the dash a fair bit. But the level design feels too much like the classic series to a worrying degree. and it seems to be banking a lot of its difficulty on the scoring system, when the level design should work in tandem with that.

And then there's the sound creator profiles showing off Mic, Avi and Brandish. The way they presented that gives the impression of an uneven experience, like one part of the game will focus on the score attack and the other more platforming with little score attack.

And lastly I don't think he's trying to appeal to the fanbase anymore. With the way this game is written and how the trailer for the animated series is presented, it seems like they're aiming for a new child audience, and as much as it sucks so far, showing off the writing would be a good hook to get the kiddies in.

MN9 better than Megaman 2?  Hmmm, not sure if I would agree with that (or most of the fans out there for that matter).  Sure it's a little rough around the edges, but it's still a solid game overall.  And my goodness the soundtrack!  From what I've heard so far MN9's soundtrack doesn't even come close to the same level of quality of any of the Megaman games, let alone Megaman 2.

Totally agree with your thoughts on the level depending on the scoring system to make up for the lazy designs and abundance of empty spaces.   Or perhaps it was done on purpose for dash heavy speedruns?  Not sure why they couldn't do it like the Zero series, where the levels were plenty challenging on their own and getting a high passing grade for them was something extra to work on later on.

I'm sure I've said it somewhere, but the introduction of the animated series and its tone made it pretty obvious that they weren't focusing on the current fanbase anymore.  The cheesy script and voice acting simply solidifies that notion.  And there's nothing wrong with making a platformer and possible franchise targeted to a younger demographic, but when you have 60,000+ backers who I'm assuming most of them have grown up playing Megaman games, it's an odd and somewhat insulting decision.