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So about the new kickstarter

Started by Home15, July 06, 2014, 11:02:35 PM

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icannotdomyjob

@Jagos


The Campaigns are for voice acting in the game, it has nothing to do with the animation, according to the official word. How that will play out, I have yet to "understand." Funding does not come from nowhere, especially for a cartoon.



TechnoWolf

Back on topic :


 


As I said somewhere else :


 


1) I've passed the age of the cartoon (over 20 for those who wonder how old I am)


 


2) It's too early to make a MN9 Animated Series


 


3) Seeing how people got treated in the first kickstarter... I'm really turned off this project. I'll still buy Comcept's game, but I don't hope


anything more than good games from them. No community stuff. Not after that Community Management & Moderation fiasco.



56008

[quote author="TechnoWolf" data-cid="11496" data-time="1404939026">

Back on topic :


 


As I said somewhere else :


 


1) I've passed the age of the cartoon (over 20 for those who wonder how old I am)


 


2) It's too early to make a MN9 Animated Series


 


3) Seeing how people got treated in the first kickstarter... I'm really turned off this project. I'll still buy Comcept's game, but I don't hope


anything more than good games from them. No community stuff. Not after that Community Management & Moderation fiasco.




 


1)  *pauses Hunter X Hunter*  Hey!  Cartoons are awesome, no matter what your age is!!


 


2)  Agreed.  Although I understand the intent on promoting interest for the game/character to a younger audience, I think they're getting way ahead of themselves here.


 


3)  Agreed again.  Unless they change the way they manage the community and communicate with backers, they're never getting another cent from me via crowdfunding.


icannotdomyjob

Update on campaign, and gameplay mechanics:
https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/906839">https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/906839


Key notes:


Quote from: "Dina (Mighty No. 1046), KIMOKIMO (Mighty No. 299), Koji Imaeda (Mighty No. 610), and the Mighty No. 9 Team">

Truth is,u]we had intended[/u] to have both VAs as stretch goals all along, and to that end we launched the http://makuake.com/project/mightyno9/">Japanese side of our new crowdfunding campaign at the Japanese crowdfunding site Makuake at the beginning of the week.



For anyone still wondering if Comcept cared about popular opinion or not. My disgust is the fact that they intended on doing the Makuake campaign without telling backers to begin with, until backers found out.

 


[quote author="Dina (Mighty No. 1046), KIMOKIMO (Mighty No. 299), Koji Imaeda (Mighty No. 610), and the Mighty No. 9 Team">

We were running on the idea that Japanese fans would be more motivated by Japanese voice acting, and English-speakers by an English one. We were surprised (pleasantly so!) by the Mighty Beckers that came out in droves to support the idea of Japanese voice work, asking us why they weren?t included in the Stretch Goals to begin with.



Yeah, a non-researched and presumptuous idea that you didn't even bother to ask if it was warranted.


This part, you can tell it's a bloody lie:


[quote author="Dina (Mighty No. 1046), KIMOKIMO (Mighty No. 299), Koji Imaeda (Mighty No. 610), and the Mighty No. 9 Team">

We understand that you still have concerns about this new process, and please know that this is an ongoing dialogue we want to maintain with the backers.

We hope you take this first step as an olive branch, and that you continue to ask us the important questions that guide our internal decisions. We look forward to your feedback!



Notice the words they marked in bold, and the virgin olive tree metaphor. They really think we are 10, or naive. So far, backers are the only ones talking. Comcept is only making the statements and clarifying their stance, not dialoguing. They are guiding themselves, without feedback still. They will probably update the FAQ to make it unambiguous of their stance.



MechaGS

After much talk and deliberation, we've had to split this topic into a public version and a backer's version. One of the main reasons for this change comes from the fact that most of the content in here recently should really be for backer's eyes only.


 


Please remember to only talk about information that only the public should see in this sub-forum.



56008

[quote author="pewpew" data-cid="11507" data-time="1405004568">



Dina (Mighty No. 1046), KIMOKIMO (Mighty No. 299), Koji Imaeda (Mighty No. 610), and the Mighty No. 9 Team said

We were running on the idea that Japanese fans would be more motivated by Japanese voice acting, and English-speakers by an English one. We were surprised (pleasantly so!) by the Mighty Beckers that came out in droves to support the idea of Japanese voice work, asking us why they weren?t included in the Stretch Goals to begin with.



 


Yeah, a non-researched and presumptuous idea that you didn't even bother to ask if it was warranted.




 


Yeah, it does kinda show how out of touch they are with their demographic.  How were they not aware that "sub vs dub" is still such a heated topic to a lot of these people?  A number of people wanting/preferring Japanese vocals should be expected.  However, if the demand warrants including both or only choosing one language is something far more difficult to simply guess.


Jagos

[quote author="56008" data-cid="11519" data-time="1405041102">

Yeah, it does kinda show how out of touch they are with their demographic.  How were they not aware that "sub vs dub" is still such a heated topic to a lot of these people?  A number of people wanting/preferring Japanese vocals should be expected.  However, if the demand warrants including both or only choosing one language is something far more difficult to simply guess.




 


It's BS anyways.  Mega 8 had voice acting and everyone hated it.  This just shows that Inafune doesn't learn from his past.


TechnoWolf

"You mus' recovah all dee enurgee w-Beck !"


- " But where is Dr...?"


- "Das a good kerstin ! we may be able to loca' anuther emissiur frum duh rador room ! when we find dat meteur, will find Dr. Wackwell !"



Lienn

Yet it's not a Capcom game. MN9 VA being fated to be bad because MM games were doesn't make sense at all.


 


Also, seeing Comcept is indie it will certainly be done by third-party company so doubtfully they will accept any crap they receive from them. When a company specializes in a product they tend to make it right so they don't have to redo it so the chances of they having a good (or better) VA is high. After all once the contract is dset and the service is paid, every time the VA has to be remade will be the sound company's loss, not Comcept so the chances of a high quality service being offered right off the bat is high...and certainly much higher than when a company do it itself, like Capcom does, because first-party VA redo = additional product cost while third-party VA redo = third-party company loss only.


 


And i must say til now very feel games i played had bad VA so not really sure why people is worried about it going bad. IMO the chances of it ending well is much higher than of it ending crappy. 



icannotdomyjob

[quote author="Lienn" data-cid="11540" data-time="1405091502">


MN9 VA being fated to be bad because MM games were doesn't make sense at all.

Good thing I am not making that statement.

[quote author="Lienn" data-cid="11540" data-time="1405091502">


Also, seeing Comcept is indie it will certainly be done by third-party company so doubtfully they will accept any crap they receive from them.

 Comcept is not really an indie:
https://en.wikipedia.org/wiki/Comcept">https://en.wikipedia.org/wiki/Comcept

But yes, all the people on the bottom of the page are making the game happen, as a joint project:
http://www.mightyno9.com/">http://www.mightyno9.com/

However, why is Comcept dispersing much of the work, when other Indies try to work everything by themselves, until they find something that work needs to be leased for?

[quote author="Lienn" data-cid="11540" data-time="1405091502">


When a company specializes in a product they tend to make it right so they don't have to redo it so the chances of they having a good (or better) VA is high.

Well, if you look at Comcept's portfolio, as a company, MN9 is a new experience. And they haven't done much work in the voice acting department.

[quote author="Lienn" data-cid="11540" data-time="1405091502">


every time the VA has to be remade will be the sound company's loss,

Well, that's on any project, even farming. If you don't do it right the first time, you have to do it again.

[quote author="Lienn" data-cid="11540" data-time="1405091502">


Comcept so the chances of a high quality service being offered right off the bat is high...and certainly much higher than when a company do it itself,

Do we even know the company or talent group that is being sought out for voice acting to know it is "high quality?" This statement needs evidence to have validation.

[quote author="Lienn" data-cid="11540" data-time="1405091502">


like Capcom does, because first-party VA redo = additional product cost while third-party VA redo = third-party company loss only.

Any project, but we digress.

[quote author="Lienn" data-cid="11540" data-time="1405091502">


And i must say til now very feel games i played had bad VA so not really sure why people is worried about it going bad. IMO the chances of it ending well is much higher than of it ending crappy.

Your experience is yours alone. Others have their own. While it is true that people generally play for the sake of game play, and do not notice the craft as a whole, there's one important question not being answered: "Why is voice acting needed in MN9?"


There's no indication anywhere that demonstrates the necessity to include voice acting, with the little bit of story presented:
http://mightyno9.com/en/project-overview-2">http://mightyno9.com/en/project-overview-2


I made sure all my citations and information is public, so that this can be properly discussed.


So that last sentence, "You have no proof, since there's no sample of work than gameplay videos to tell if the chances of good quality is there for voice acting."


Disclaimer:

Anything that is not public information, please place it in the backer http://www.mightyno9universe.com/index.php?/topic/2503-so-about-the-new-kickstarter-backers-version/">thread made just for that.

Jagos

[quote author="Lienn" data-cid="11540" data-time="1405091502">

Yet it's not a Capcom game. MN9 VA being fated to be bad because MM games were doesn't make sense at all.


 


Also, seeing Comcept is indie it will certainly be done by third-party company so doubtfully they will accept any crap they receive from them. When a company specializes in a product they tend to make it right so they don't have to redo it so the chances of they having a good (or better) VA is high. After all once the contract is dset and the service is paid, every time the VA has to be remade will be the sound company's loss, not Comcept so the chances of a high quality service being offered right off the bat is high...and certainly much higher than when a company do it itself, like Capcom does, because first-party VA redo = additional product cost while third-party VA redo = third-party company loss only.


 


And i must say til now very feel games i played had bad VA so not really sure why people is worried about it going bad. IMO the chances of it ending well is much higher than of it ending crappy. 




 


It doesn't matter if it's a Capcom game or not.  I'm just following what's going on with Inafune as he exhausted Mega Man the first time.  Not my first rodeo and I was a kid when Mega Man, the cartoon series came out.


 


Second, what you're not seeing is the cost of Comcept trying to outsource everything about the game.  It's not going to help with increased production, the same as people realizing you don't need $100K to do VAs.  People could do it inhouse and cut down the costs.  It sure worked to allow Kamiya to be the voice of Godot in Phoenix Wright as well as keeping Bastion very tightly controlled by the nine people in Supergiant.  This is a massive waste of resources IMO.


 


Third, VA done right is a godsend.  VA done wrong is horrible.  See for yourself.


 




56008

[quote author="Lienn" data-cid="11540" data-time="1405091502">

And i must say til now very feel games i played had bad VA so not really sure why people is worried about it going bad. IMO the chances of it ending well is much higher than of it ending crappy. 




 


It's really hard to find BAD voice acted games nowadays, but I wouldn't call it good either.  Perhaps sub par?  But it really does depend on the game though.  Games made in North America or has the North American audience in mind (i.e. Metal Gear Solid) are pretty solid.  It's when you get to Japanese games being dubbed that you still should tread carefully.


 


[quote author="Jagos" data-cid="11544" data-time="1405103479">

Second, what you're not seeing is the cost of Comcept trying to outsource everything about the game.  It's not going to help with increased production, the same as people realizing you don't need $100K to do VAs.  People could do it inhouse and cut down the costs.  It sure worked to allow Kamiya to be the voice of Godot in Phoenix Wright as well as keeping Bastion very tightly controlled by the nine people in Supergiant.  This is a massive waste of resources IMO.




 


Yeah, that's a head scratcher for me as well.  Granted I have no idea what the costs are when it comes VAs, but $100k seems awfully high for a platformer game like Mighty No 9.  Unless they plan to put in a bunch of animated cut scenes?...But then they would need to get funding for THAT, so I think that's out of the question.


Home15

megaman vocals are just that, bland.


Im not going to lie, megaman games have been repetitive, to the point i dont want to play them.


 


Dr willy endings where always the same bowing down for forgivness, it never had a good story.


X and zero apealed more to the american teens, and even zero had zero character, lone wolf sure, but a story in wich to imerse in no.


 


So if they asking a 200.000 for vocals i dont only want just voices but a god damn emotionel dramatic story as well to be imersed in.


56008

Hmmm, so after about 10 days we're only up to $12,154 in support for Voice Acting.


So on average, that's about $1215 per day.


And if we follow the 115 days length for the campaign found on the Japanese site, that's a projected amount of $139,725.


....I wonder if that would be considered as "close enough" if it ends up around that amount.



icannotdomyjob

@56008
Maybe, and that's if they sell more goods, like forum access and a mighty numbers, so they feel that "exclusivity."